VZ

Hi, I'm Vinicius

Software engineer working across product systems, compilers, and game development.

About

I'm a software engineer interested in compilers, runtime design, game development, and practical product work. My work tends to sit between product engineering and systems design: editor tooling, rendering models, language infrastructure, and interactive software that benefits from custom runtime choices rather than default stacks.

Work Experience

ClickFunnels Jan 2021 — May 2026
Staff Software Engineer · Remote

Architected and built the ClickFunnels 2.0 page editor in React, and the edge delivery pipeline that serves its pages — a custom SSR renderer running on Cloudflare Workers with Upstash, reducing TTFB to ~200ms globally even for dynamic pages. Designed a proprietary HTML + Liquid component language to author editor primitives.

HeadlessMule Studio Nov 2019 — Jan 2021
Founder, Developer & Game Designer

Founded the studio and built Antevorta, a pixel-art metroidvania with SSBM-inspired combat. Wrote the engine from scratch in C++ with an in-game editor for levels, particles, props, and attacks, plus hot-reload of code and assets.

VMtecnologia / VMpay Mar 2018 — Nov 2019
Senior Software Developer

Worked across the backend (Rails) and frontend (Ionic 2) of VMPay, plus AWS infrastructure (~20 servers), database operations, security testing, and ownership of the PCI environment. Also designed an outsourced Clojure system for Cielo, one of Brazil's major payment processors.

MEI Fácil Dec 2017 — Jun 2018
Software Engineer

Joined at the very beginning to help validate product–market fit, building only what the validation needed and iterating fast. Built the first React mobile app (Android), which kept running well past 200k users.

Treinei Jan 2016 — Oct 2017
Software Engineer

Architected and built the company's software platform and managed its cloud infrastructure.

Olist Jan 2015 — Dec 2015
Software Analyst

Designed and built a microservices-based, stateless web platform on AWS — REST API, mixed SQL / NoSQL stores, deploy pipeline, centralized logging — across PHP, Node.js, Python, and AngularJS. Integrations with B2W marketplace and MOIP for payments. Standardized dev environments with Docker.

Solidarium Oct 2014 — Jan 2015
Software Analyst

Built new features, integrated with Correios e-Sedex, and maintained the legacy platform.

Lakes Environmental Software Apr 2013 — Oct 2013
Software Developer · Waterloo, Canada

Built an internal library for processing large heterogeneous datasets (ADPL), a distributed system for running meteorological air models on clusters, and assorted features across the company's web-based products.

Skills

Compilers Language design Frontend systems Cloudflare Workers Game development Gameplay feel DX tooling Runtime architecture

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