Hi, I'm Vinicius
Staff Software Engineer — 15+ years building large-scale software. Previously Staff Engineer at ClickFunnels, where I architected the 2.0 React page editor and the Cloudflare-Workers edge SSR pipeline behind the product.
About
Software engineer with 15+ years shipping large-scale software — product platforms, editors, compilers, runtimes, and edge systems. I work comfortably from the language and runtime layer up to the product surface, and I'm most useful on systems where the default stack runs out of room and the architecture has to be designed deliberately.
Strengths: system architecture, performance and scaling work, editor and tooling design, cross-stack ownership, and technical leadership on long-running platform rewrites.
Open to consulting engagements, collaborations, and select senior / staff engineering roles where the technical problem is real and the team is sharp.
Work Experience

Architected the ClickFunnels 2.0 React page editor and the edge SSR pipeline — a custom renderer on Cloudflare Workers with Upstash, ~200ms TTFB globally even for dynamic pages — and designed a proprietary HTML + Liquid component language for editor primitives.
Staff-level technical leadership across the rewrite: collaborated with product, platform, and infrastructure teams, and contributed to performance, reliability, and developer-experience work on a product used by tens of thousands of paying customers.

Founded the studio and built Antevorta, a pixel-art metroidvania with SSBM-inspired combat. Wrote the engine from scratch in C++ with an in-game editor for levels, particles, props, and attacks, plus hot-reload of code and assets.

Worked across the backend (Rails) and frontend (Ionic 2) of VMPay, plus AWS infrastructure (~20 servers), database operations, security testing, and ownership of the PCI environment. Also designed an outsourced Clojure system for Cielo, one of Brazil's major payment processors.

Joined at the very beginning to help validate product–market fit, building only what the validation needed and iterating fast. Built the first React mobile app (Android), which kept running well past 200k users.

Architected and built the company's software platform and managed its cloud infrastructure.

Designed and built a microservices-based, stateless web platform on AWS — REST API, mixed SQL / NoSQL stores, deploy pipeline, centralized logging — across PHP, Node.js, Python, and AngularJS. Integrations with B2W marketplace and MOIP for payments. Standardized dev environments with Docker.

Built new features, integrated with Correios e-Sedex, and maintained the legacy platform.

Built an internal library for processing large heterogeneous datasets (ADPL), a distributed system for running meteorological air models on clusters, and assorted features across the company's web-based products.
Skills
Featured
Antevorta
A roguelike survival arena action platformer — pixel-art metroidvania with SSBM-inspired combat. Built on a custom C++ engine.
Motus
A compiled template language for edge-first rendering — bytecode, streaming HTML, reactive components. In active development.
Raylib car physics
Rigid body physics simulation car game in C with raylib, compiled to WebAssembly and embedded directly in the page.
Get in touch
The fastest way to reach me is through LinkedIn — send a message and I'll get back to you.